While I was cycling today, I had an interesting thought.
I always have my ol’ iPod Nano with me while I’m cycling. As usual, if I want to listen to a song again, I click the left button to repeat, if I don’t like a song, I click the right button to skip to the next song. But while cycling, I have to do this without looking at it. It is possible because I can feel the click-wheel and it has a good feedback so that I know when the press has worked.
Compare this with the touch-screen rage – can a person use the iPod Touch/iPhone without looking? From my limited usage of a friend’s iphone, I do not think it is possible.
It makes me wonder which is really the “Touch” – the one I can use without looking (using only sense of touch), or the one that has a touch-screen UI (requires both sense of touch and sense of sight)?
Touch and feel in the former…. See and touch in the latter…
The best would be – touch to change the song and the device vibrates a little ;)
@Narayan Yes, I’ve mentioned that already in the last sentence.
@Vikram That solves the feedback issue but not the issue of being able to hit the left/right buttons, it’s very hard to hit the right button in a touch-screen UI when you’re not looking at it :)
Haptics goes some way in giving you this. There are other research materials that can simulate tactile feedback as wel
Well, its a question of your interface design. Placing a very specific button on an unattended touch screen (when in your pocket) could probably be a very bad design. Just the simplicity of single finger tap, or a double finger tap can distinguish between functionalities. Since you’re already listening to music, the phone can provide auditory feedback. IMHO this is very convenient compared to locating a physical button when you’re going 20 mph on a bike :)
Why can’t they include some basic media buttons on sides, bottom or top? I can’t change the music while driving :P